Case Study#6: Press PLAY to start…..

Game Title: Super Smash bros. (64)

Publisher: Nintendo

Developer: HAL Laboratory

Genre: Fighting

PlayTest Scenario: Group

Questionnaire pt1:

1: With the limited amount of characters, do you think we could of included more into the game?

2: Do you feel like the game stages are a good feel to the characters and how the interact with the stages?

3: Does this game feel as if it is a game of skill or a game of just-fun-to-play, if yes explain and if no explain?

4: Does this game provide a challenge to the player (you) in a sense of gameplay?

5: Super smash bros. uses a one button fighting system, How does this mechanic feel to you?

6: If this game were to switch with the likes of Capcom’s “Streetfighter series” would the mechanics for this game be a hit or miss?

7: With our development team we have made multiple ways of play in this game, which mode in smash brothers is needs inprovement and which does not?

8: Super smash brothers includes the likes of items, like red shells, bumpers, starmans and the hammer. Do you feel that these items are a good fit for the atmosphere of the game?

9: In smash bros, we allow our players to brush up on skills or unique ways of play. Do you feel, the AI is tough enough for new-comers entering the world of smash bros. and is the AI just as tough enough and willing to adapt to the skill and different gameplay of more advance players?

10: In the story mode each character follows the same path, at the end players face the warth of “Master Hand” the final boss. What do you think of this boss and is he just as tough as he “looks”?

Questionnaire pt2:

1: With the limited amount of characters, do you think we could of included more into the game? (1st)Maybe just a few more. (2nd)But that would throw the game off just a bit. (3rd)It would make the game even more exciting.

2: Do you feel like the game stages are a good feel to the characters and how the interact with the stages? (1st)the stages feel good.(2nd)some kind of bother me, but in a good way. (3rd)I like all of them.

3: Does this game feel as if it is a game of skill or a game of just-fun-to-play, if yes explain and if no explain? (1st)To me its a game of skill, because once you get good you can just destroy your opponent. (2nd)It’s a game of skill because there’s so many advance techniques to be learned and figured out. (3rd)In my opinion it’s both because anyone can play and its just a great party game, maybe one of the greatest. and the reason its skill because once all four players learn those skills it could be one exciting match to see.”

4: Does this game provide a challenge to the player (you) in a sense of gameplay? Yes (all three) (first playtester) it almost feels like they get hard sometimes or depending on the stage we go to.

5: Super smash bros. uses a one button fighting system, How does this mechanic feel to you? (1st) It feels good a lot better than some of the other fighters out. (2nd) agreed with the 1st. (3rd) Its different from other fighting games, other fighting games have to use a light, medium and heavy system that confuses me and makes me not want to play and get into the game’s mechanics.

6: If this game were to switch with the likes of Capcom’s “Streetfighter series” would the mechanics for this game be a hit or miss? Miss (1st and 3rd)  (2nd) maybe, because to see mario do a super jumo punch with the direction of a shuoyken would be pretty cool.

7: With our development team we have made multiple ways of play in this game, which mode in smash brothers is needs inprovement and which does not? None all the modes are really good. (all three)

8: Super smash brothers includes the likes of items, like red shells, bumpers, starmans and the hammer. Do you feel that these items are a good fit for the atmosphere of the game? (1st) Definitely. (2nd) The items in this game is too fun and funny. (3rd) I enjoy using the hammer to beat the crap out of people.

9: In smash bros, we allow our players to brush up on skills or unique ways of play. Do you feel, the AI is tough enough for new-comers entering the world of smash bros. and is the AI just as tough enough and willing to adapt to the skill and different gameplay of more advance players? (1st) the cpu’s are really tough and they seem like the only get tougher. (2nd) When I first played this the AI kicked my butt but when I got better I won some matches but overall they still kicked my butt. (3rd) At first the are almost unbeatable but after a while of playing against them everyday they get easier, but if you play then stop for a long period of time they’ll be unbeatable again.

10: In the story mode each character follows the same path, at the end players face the warth of “Master Hand” the final boss. What do you think of this boss and is he just as tough as he “looks”? (1st) He scared me when I firsted fought him but I eventually beat him… it just took several trys. (2nd) I had a good and hard time fighting master hand, he’s tough but he doesn’t look that tough though, I mean he’s a floating white glove. (3rd) He’s really hard to beat especially when he mixes his moves/combos up and confuses you. and he looks tough to beat to be a hovering glove out of thin air.

Analysis: With my three playtesters, playing super smash bros. (64) on both systems the nintendo 64 and nintendo wii, they seen to like and enjoy the fun and exciting gameplay of super smash brothers with all its cartoony ways.

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