Last friday in class I had a chance to meet a game designer by the name of Dan sosnowski. he’s more of a scripter (or as he calls himself, architect) than anything else but his part in game design is very important. This got me thinking (mostly because it was a part of a assignment) To secure my position I would have to work as hard as he did and show strength when the projects get tough. As stated in past posts I want to be an artist, more of a storyboard artist than anything but an artist none the less.
All posts for the month July, 2013
Posted by steve Allie on July 26, 2013
We’ve been learning about budging in the game industry as of late and to make games triple A or indie requires money. To talk about my future in the industry is a little on the akward side to me now because I never really knew where I wanted to go in the industry position wise. I just knew that I wanted to do something dealing with art and my hobby of video games (which soon turned into a passion). I grew up with a nintendo 64 in the house hold (which you probably already know where I’m going with this). A dream/plan of mines has always been to work for/with nintendo; they make such beautiful games and has the most loyal and loving community. Their ideal storytelling is built up of metaphors, intrepertation, and imagination; not saying that other companies don’t have this, but that is something I respect and value a lot as a gamer. But over the course of my schooling and learning more about crowdfunding, kickstarters and etc. My dream to work at nintendo has not change but I have opened my options up to starting a indie studio with a few fellow class mates that follow the same passion as I do (though I haven’t found anyone yet, but they’re there). Where I want to be financially in life, the game industry and in the art world is content. I don’t want a lot of money but I want to have enough that I can satisfy my needs and wants when I’m older than I am now. I want to be able to do things for myself, friends, family and strangers. In these worlds I enter I don’t want to be famous… but well known. I want to be the guy/developer/artist that people or fellow artist and/or fellow art enthuses know of and can say “hey that guy name is Stevan Allie right he made such and such or he help create this and that”. So my position in the industry is to be content… Not a lot of money but not to little more neither. I want to make people see things i create from a different aspect from their own, to protect, and help the weak.
Posted by steve Allie on July 16, 2013
I feel like my group is doing more of both aglie and waterfall but more of waterfall technique because we as a team let we other know what we are doing and we put all of what we are going to do into account (like a document) then start the work after everyone know what’s to expect. Not saying that aglie isn’t like that either, with aglie within our work we do collaborations with each other to get work completed almost like a producer. I feel like, how my team works, waterfall would be more of a route for our business plan.
Posted by steve Allie on July 12, 2013
Reflecting on my position in the game industry I feel I have gain a lot (more) knowledge from being at IADT. I always knew about the game industry and some of its customs, that’s one of the reasons why I want to study game design and create games. Although it didn’t start off that way for me. My plan since I was in the fourth grade was to become artist, I love art, I loved to draw and make people feel a certain way about the work I do and have done. So like anyone I practiced and practiced a lot. In this industry I want to be a concept artist/storyboard artist. My skills towards these aspects of art are decent ( I would be a lot more harder on myself but my instructors and others says that I am good) I could be a lot better though. I have a very bad habit that I need to kick before entering the industry of game design which is being “too hard on myself”. I’ve been told that I have very good storyboards and from a very special instructor I’ve been told that my drawings remind him of Picasso and my storyboards of Frank Miller. So I live to believe that my art is getting better. My competition is tough from a stand point of very talented artists male and female alike. Though most of the students from IADT are more interested in the 3D aspect of game design, there are those like myself who are more toward the concept part of the industry and hope to excel at that part. My comparison to my competition would be more of me having more of a passionate thing for my art than them (not saying that they aren’t passionate) but we all know that one person(s) that is good at everything they touch, well it’s like that at IADT for the concept artist. There are some who art is just wonderful and the detail they put into their work is amazing; and then here I am struggling to become half of what they are because I can’t do/express myself half as good as they do (another bad habit, comparing myself to them).
On a technical part if I had to rate it on a scale of 1-10 I am a 5 1/2. I have a basic understanding of everything I need to know about concept art. My competition would be a 7 or and 8 because though they may be in the same boat as me, they have more availability than I do; meaning that they have jobs to go to art related things and money to purchase drawing tablets and etc. (though it is not all of them) . My steps are to stay passionate about what I want to become and how I want others to see me and my art work. I plan to buy a drawing tablet to start working in photoshop and illustrator, but I don’t only plan to do just that I plan to go back and work with paints, pastels and charcoal to better my experience with art as a whole.
Posted by steve Allie on July 5, 2013