Final!! The End… (of my term).

It’s the final week of the term and to end it off I will share which guess speaker from my classes I like the best. Every speaker was great in their own way but the one that made me feel good about this industry would probably be Evan Cox. He displayed a lot of charisma and shared a lot of truths whether they were good or bad; he told the class that the industry is tough and will only be tougher if not shown enough heart.


Zach Kuzmanic and Alek Castelain: EA (Electronic Arts)!!

So last class I had the pleasure (along with my class) to meet two employees from EA. I believe Zach obtain his position in the company by gaining an intership from them then doing the intership gaining the position. I thought of interships but I’m not sure where I want to be at; Whether that be at a gaming company or a film studio. But a company i would (like to be ) at maybe VanillaWare. Here’s a link to the company.

Licensing!!! Woooo the craziness!

We learn and talked about licensing in the game industry and how we should go about signing documents and being careful not to sign anything we can handle. I don’t want to sign off to do something that I really didn’t want to do or find out about things that were or weren’t entitled to me. it’s kind of like the phase “don’t sell your soul to the devil”…. That, I don’t want to do that!
p.s. I didn’t really contribute to this post but the next one… watch out!

Dan Sosnowski: Iron Galaxy!!

Last friday in class I had a chance to meet a game designer by the name of Dan sosnowski. he’s more of a scripter (or as he calls himself, architect) than anything else but his part in game design is very important. This got me thinking (mostly because it was a part of a assignment) To secure my position I would have to work as hard as he did and show strength when the projects get tough. As stated in past posts I want to be an artist, more of a storyboard artist than anything but an artist none the less.

The Future: Triple A studio or Indie developer?!

We’ve been learning about budging in the game industry as of late and to make games triple A or indie requires money. To talk about my future in the industry is a little on the akward side to me now because I never really knew where I wanted to go in the industry position wise. I just knew that I wanted to do something dealing with art and my hobby of video games (which soon turned into a passion). I grew up with a nintendo 64 in the house hold (which you probably already know where I’m going with this). A dream/plan of mines has always been to work for/with nintendo; they make such beautiful games and has the most loyal and loving community. Their ideal storytelling is built up of metaphors, intrepertation, and imagination; not saying that other companies don’t have this, but that is something I respect and value a lot as a gamer. But over the course of my schooling and learning more about crowdfunding, kickstarters and etc. My dream to work at nintendo has not change but I have opened my options up to starting a indie studio with a few fellow class mates that follow the same passion as I do (though I haven’t found anyone yet, but they’re there). Where I want to be financially in life, the game industry and in the art world is content. I don’t want a lot of money but I want to have enough that I can satisfy my needs and wants when I’m older than I am now. I want to be able to do things for myself, friends, family and strangers. In these worlds I enter I don’t want to be famous… but well known. I want to be the guy/developer/artist that people or fellow artist and/or fellow art enthuses know of and can say “hey that guy name is Stevan Allie right he made such and such or he help create this and that”. So my position in the industry is to be content… Not a lot of money but not to little more neither. I want to make people see things i create from a different aspect from their own, to protect, and help the weak.

Waterfall Vs. agile: which is the groups doing more of?

I feel like my group is doing more of both aglie and waterfall but more of waterfall technique because we as a team let we other know what we are doing and we put all of what we are going to do into account (like a document) then start the work after everyone know what’s to expect. Not saying that aglie isn’t like that either, with aglie within our work we do collaborations with each other to get work completed almost like a producer. I feel like, how my team works, waterfall would be more of a route for our business plan.

“My Competition, and how it sets me apart.”

Reflecting on my position in the game industry I feel I have gain a lot (more) knowledge from being at IADT. I always knew about the game industry and some of its customs, that’s one of the reasons why I want to study game design and create games. Although it didn’t start off that way for me. My plan since I was in the fourth grade was to become artist, I love art, I loved to draw and make people feel a certain way about the work I do and have done. So like anyone I practiced and practiced a lot. In this industry I want to be a concept artist/storyboard artist. My skills towards these aspects of art are decent ( I would be a lot more harder on myself but my instructors and others says that I am good) I could be a lot better though. I have a very bad habit that I need to kick before entering the industry of game design which is being “too hard on myself”. I’ve been told that I have very good storyboards and from a very special instructor I’ve been told that my drawings remind him of Picasso and my storyboards of Frank Miller. So I live to believe that my art is getting better. My competition is tough from a stand point of very talented artists male and female alike. Though most of the students from IADT are more interested in the 3D aspect of game design, there are those like myself who are more toward the concept part of the industry and hope to excel at that part. My comparison to my competition would be more of me having more of a passionate thing for my art than them (not saying that they aren’t passionate) but we all know that one person(s) that is good at everything they touch, well it’s like that at IADT for the concept artist. There are some who art is just wonderful and the detail they put into their work is amazing; and then here I am struggling to become half of what they are because I can’t do/express myself half as good as they do (another bad habit, comparing myself to them).
On a technical part if I had to rate it on a scale of 1-10 I am a 5 1/2. I have a basic understanding of everything I need to know about concept art. My competition would be a 7 or and 8 because though they may be in the same boat as me, they have more availability than I do; meaning that they have jobs to go to art related things and money to purchase drawing tablets and etc. (though it is not all of them) . My steps are to stay passionate about what I want to become and how I want others to see me and my art work. I plan to buy a drawing tablet to start working in photoshop and illustrator, but I don’t only plan to do just that I plan to go back and work with paints, pastels and charcoal to better my experience with art as a whole.

Groups! Gotta love em’

Last friday groups planned and decided on a game idea. My first impression of my group was this is going to be crazy and maybe a little bad because of all the different style clashing to generate on ideal game. We (surprisingly) came up with a game idea fitting each of our wants. One or two people in the group were pretty dominate but everyone pretty much got their opinions and ideas out. I don’t and didn’t really mind the choice of my group members. My best experience so far.. would be coming up with the story for the concept. My worst experience.. I don’t think I’ve had one yet but what I didn’t like was at times of trying to think of a group name or game idea and everyone is skeptical,it was hard to get everyone to see what you’re talking about when you want to take inspiration from different games without your group thinking the name/game is bad. I feel the most important thing about teamwork is Communication. Being able to let your members know everything is very essential.

My Step(s) into the industry of Gaming

What is ideal position after you graduate and where you want to be in five years?

• What are you doing now to assure you get that position?
I am currently studying and practicing my craft in concept art and storyboarding, along with learn more about animation, and modeling. Also I’ve been looking up the industry’s do’s and don’t and everything to know about the gaming industry. Including the latest gaming news and games, hardware, engines, jobs, and etc.

• What kind of experience do people have who work in that position now?
I guess the type of experience people have in this industry would be years of hard work but also (probably) just being at the right place at the right time. Like a “who you know” type of thing.

• What companies hire those positions? Can you find a company that is hiring right now?
I’m not really sure if any company is hiring the position I want (right away), which is to be a concept artist or storyboard artist. Some companies that are hiring are the following: Arkane Studios – Lead Environmental Artist and Lead Animator, International Game technology – Lead Artist, TellTale Games – Lead Environmental Artist, and High Moon Studios – Texture Artist. Just to name a few.

• Where are those positions located geographically?
Most of these positions are located in different states, definitely outside of my own. Arkane is located in Austin texas, International Games Technology is located in Reno, NV, TellTale games is located in San Rafael CA, and High Moon studios is located in Carlsbad CA.

After doing (more) research on my field, I’m still a little unsure about my Ideal position in the gaming industry. I want to do concept art, and after being in school for a while I picked up a thing for storyboarding. So my ideal position is still a mystery to me but after I graduate and where I want to be in five years, Hopefully somewhere where my creativeness is needed and I can bring new perspectives into the industry of gaming and change how new and existing developers feel about creating a game.

Super Smash Brothers Vs. PlayStation All-Stars Battle Royale (opinions may vary)

hello readers, I’m Steve. I’m an up-coming game designer/ concept artist.  I’m a Die-hard Smash brothers fan. I still have my Nintendo 64 with original smash, Smash Bros. Melee, Brawl and the original on the virtual console (Wii). Enough about me let’s get to the game(s). Now back in the first part of the year playstation announced a smash bros style fighter called “Titled Fight”.  But before I continue. this isn’t a rant, but more of a comparison of the two games and to show to not only “sony fanboys” but “nintendo fanboys” too that maybe this game will be good and that whether you know it or not playstation has some elements of smash bros. Anyways a little later they renamed it Playstation all-stars battle royale. pretty long name huh. Now this started a new found war between Nintendo gamers and Playstation gamers. a lot of nintendo gamers started saying that it was a “rip off, clone and etc” and playstation gamers responded with the traditional “oh fanboys are stupid, they’re idiotic, swearing” and such.. you know the usual. So me being a fan of Nintendo (not a fanboy) I saw a lot of similaries to smash bros. Now I recently had a chance to go to the Electronic Entertainment Expo as known as E3. I played the demo before anyone else (meaning my friends and others I knew).

The demo consisted of eight playable characters. Kratos, Parappa the rapper, commander Radec, Fat Princess, Nathan Drake, Big Daddy, Sly Cooper and Sweet Tooth(in the E3 demo, not the public beta). Just from playing it, it seems much like smash bros. Now I notice that “Superbot” the developers that are developing the game has some differences. Instead of the one-button attack system Smash brothers has, Playstation allstars uses three button attacks, kind of like street fighter in a way; except without the half and full circle motions. It isn’t difficult to play but not easy nether. SuperBot definitely made you switch your play style, if you expected to walk in trying to play like smash bros… then you’re half wrong. The game is really cool. I said to a lot of my buddies and my intstructors that this would be good, but not on the calibur of smash brothers. Now to the point of the blog. Sony gamers insist on believing that playstation allstars will do better that smash bros and that the game is no where near smash bros, in terms of controls and game content.

Now not to single out sony gamers, nintendo gamers believe that this game will be bad and will ultimately fail. (Nintendo first) I understand the dis-belief (rage to some) that sony would make this game out of the blue, not really out of the blue but suddenly; but what nintendo gamers should understand is that, yeah we have to wait for Super smash bros. 4 for Wii U and 3Ds but maybe with this game coming out it’ll give us our fix for free for all madness (unless you just play the previous smash bros until the new ones release). Give it a chance I am and the Playstation allstars beta came out yesterday, it’s your call on whether you want to pursue this game.

I am going to buy it just because of it’s smash bros style, not characters, content, stages involved.. just it’s style. (Now Sony it’s your turn) Now sony gamers the question (I used for the kill in a arguerment) is where was sony in 1999 when Nintendo released Super smash bros. for nintendo 64? Playstation at the time had a lot of characters from it’s brands and franchise’s to compete with smash bros back in the day. If sony gamers can admit or atleast get it through their heads that playstation allstars won’t and probably will not be as good as smash bros. the better and easier it will be on themselves; It’s their pride that makes them refuse that action, they don’t want to be wrong which is acceptable but there’s comes a time when you’re wrong and when you’re just plain stubborn.

Now when it comes to game controls and content smash bros. will always be filled with content for days, weeks, months and even years on end to complete. And their controls are so simple to pick up it get’s every and anyone up and excited to play a round or two Remember the smash bros. lingo (if you don’t already know) the game is simple to pick up and play but difficult to master; playstation allstars can’t compete with that feeling no matter how hard they try. Okay now we been over so pretty good stuff, but there’s one more piece of matter we have to deal with; that kind of got under my skin (I’ll try not to rant, we’ll handle this like good people). Who started it first? Was nintendo the first to do the 4-player, 2D fighter platformer? To me…. yes, yes they did and did it effectively and perfected it. Now some say and bring up old games before consoles were brought into the gaming scene, saying that those games did it first. Now certain youtube videos have games like the “outfoxies” and “yu yu hakusho makyo toitsusen” declaring that these are they first ever.

There lies a problem and some flaws in their theory. The outfoxies,  was an arcade game back in the 90’s developed and published by Namco. Remember Namco is work along side nintendo with the fourth installment of smash bros. Anyways, Some critics say that this game was the inspiration for smash bros. now if it was then kudo’s to them but the gameplay differs from smash bros. in many ways. smash has smash attacks, platforming, items and etc. outfoxies looks more like some shooter with fighting mechanics though its not completely. Games that look more like the outfoxies are Viewtiful joe redhot rumble, Dragonball Z. One piece. Naruto: D.O.N and those digimon whatever games with the health bars.

That’s where smash bros differ smash implemented percent that acts like health but actually isn’t. Now on to yu yu hakusho makyo toitsusen, if anyone is a fan or is familar of naruto Clash of ninja series then this is what yu yu hakusho games are more like. For someone (person will remain name-less) to say that, that game inspired nintendo to create smash bros. is crazy. when characters of smash bros are lined up before fighting and after their entrances they are in a straight line one in front of the other. whereas yu yu hakusho the are line up with two characters on each side of each other and across from each other. like the clash of ninja series (which is quite fun). Now to result with some knowledge from Sakarai. He said in a interview when brawl released what was his inspiration for make Super smash brothers in general. He said that the idea or inspiration came from ping pong, how the characters after a while start to fling around all crazy and silly like made him think of how a ball bounces around when you hit it hard enough. and personally I believe the creator of two of the most iconic things ever, Kirby and Super smash brothers.

My Final Thoughts: like I said above and as you taken the time to read above, I truely and honestly believe that playstation allstars battle royale will be a good game; with so many people, developers and gamers behind this game it will no doubt do well. Now will it do just as good as smash bros. or be better that’s another story for another day. I personally don’t think so (my opinion). I love Nintendo with a passion, and I like sony as well. mircosoft too; but this whole talk of this game and these systems are crazy. I cannot wait for the new Super smash bros. I know they will deliever some great content and who knows, maybe because this playstation allstars nintendo will out do even themselves. Sakarai already said  that this installment of smash bros. will be the most powerful one he ever developed yet. I’m not totally excited for playstation allstars but I’ll say I’m looking forward to it. I hope this has been somewhat informative to you. and to the Nintendo fans I can’t wait for the Wii U, it’s going to be awesome and we have 24 techincally 23 days left. So to all Thank you for reading and please leave all negative comments away.