My Step(s) into the industry of Gaming

What is ideal position after you graduate and where you want to be in five years?

• What are you doing now to assure you get that position?
I am currently studying and practicing my craft in concept art and storyboarding, along with learn more about animation, and modeling. Also I’ve been looking up the industry’s do’s and don’t and everything to know about the gaming industry. Including the latest gaming news and games, hardware, engines, jobs, and etc.

• What kind of experience do people have who work in that position now?
I guess the type of experience people have in this industry would be years of hard work but also (probably) just being at the right place at the right time. Like a “who you know” type of thing.

• What companies hire those positions? Can you find a company that is hiring right now?
I’m not really sure if any company is hiring the position I want (right away), which is to be a concept artist or storyboard artist. Some companies that are hiring are the following: Arkane Studios – Lead Environmental Artist and Lead Animator, International Game technology – Lead Artist, TellTale Games – Lead Environmental Artist, and High Moon Studios – Texture Artist. Just to name a few.

• Where are those positions located geographically?
Most of these positions are located in different states, definitely outside of my own. Arkane is located in Austin texas, International Games Technology is located in Reno, NV, TellTale games is located in San Rafael CA, and High Moon studios is located in Carlsbad CA.

After doing (more) research on my field, I’m still a little unsure about my Ideal position in the gaming industry. I want to do concept art, and after being in school for a while I picked up a thing for storyboarding. So my ideal position is still a mystery to me but after I graduate and where I want to be in five years, Hopefully somewhere where my creativeness is needed and I can bring new perspectives into the industry of gaming and change how new and existing developers feel about creating a game.

Super Smash Brothers Vs. PlayStation All-Stars Battle Royale (opinions may vary)

hello readers, I’m Steve. I’m an up-coming game designer/ concept artist.  I’m a Die-hard Smash brothers fan. I still have my Nintendo 64 with original smash, Smash Bros. Melee, Brawl and the original on the virtual console (Wii). Enough about me let’s get to the game(s). Now back in the first part of the year playstation announced a smash bros style fighter called “Titled Fight”.  But before I continue. this isn’t a rant, but more of a comparison of the two games and to show to not only “sony fanboys” but “nintendo fanboys” too that maybe this game will be good and that whether you know it or not playstation has some elements of smash bros. Anyways a little later they renamed it Playstation all-stars battle royale. pretty long name huh. Now this started a new found war between Nintendo gamers and Playstation gamers. a lot of nintendo gamers started saying that it was a “rip off, clone and etc” and playstation gamers responded with the traditional “oh fanboys are stupid, they’re idiotic, swearing” and such.. you know the usual. So me being a fan of Nintendo (not a fanboy) I saw a lot of similaries to smash bros. Now I recently had a chance to go to the Electronic Entertainment Expo as known as E3. I played the demo before anyone else (meaning my friends and others I knew).

The demo consisted of eight playable characters. Kratos, Parappa the rapper, commander Radec, Fat Princess, Nathan Drake, Big Daddy, Sly Cooper and Sweet Tooth(in the E3 demo, not the public beta). Just from playing it, it seems much like smash bros. Now I notice that “Superbot” the developers that are developing the game has some differences. Instead of the one-button attack system Smash brothers has, Playstation allstars uses three button attacks, kind of like street fighter in a way; except without the half and full circle motions. It isn’t difficult to play but not easy nether. SuperBot definitely made you switch your play style, if you expected to walk in trying to play like smash bros… then you’re half wrong. The game is really cool. I said to a lot of my buddies and my intstructors that this would be good, but not on the calibur of smash brothers. Now to the point of the blog. Sony gamers insist on believing that playstation allstars will do better that smash bros and that the game is no where near smash bros, in terms of controls and game content.

Now not to single out sony gamers, nintendo gamers believe that this game will be bad and will ultimately fail. (Nintendo first) I understand the dis-belief (rage to some) that sony would make this game out of the blue, not really out of the blue but suddenly; but what nintendo gamers should understand is that, yeah we have to wait for Super smash bros. 4 for Wii U and 3Ds but maybe with this game coming out it’ll give us our fix for free for all madness (unless you just play the previous smash bros until the new ones release). Give it a chance I am and the Playstation allstars beta came out yesterday, it’s your call on whether you want to pursue this game.

I am going to buy it just because of it’s smash bros style, not characters, content, stages involved.. just it’s style. (Now Sony it’s your turn) Now sony gamers the question (I used for the kill in a arguerment) is where was sony in 1999 when Nintendo released Super smash bros. for nintendo 64? Playstation at the time had a lot of characters from it’s brands and franchise’s to compete with smash bros back in the day. If sony gamers can admit or atleast get it through their heads that playstation allstars won’t and probably will not be as good as smash bros. the better and easier it will be on themselves; It’s their pride that makes them refuse that action, they don’t want to be wrong which is acceptable but there’s comes a time when you’re wrong and when you’re just plain stubborn.

Now when it comes to game controls and content smash bros. will always be filled with content for days, weeks, months and even years on end to complete. And their controls are so simple to pick up it get’s every and anyone up and excited to play a round or two Remember the smash bros. lingo (if you don’t already know) the game is simple to pick up and play but difficult to master; playstation allstars can’t compete with that feeling no matter how hard they try. Okay now we been over so pretty good stuff, but there’s one more piece of matter we have to deal with; that kind of got under my skin (I’ll try not to rant, we’ll handle this like good people). Who started it first? Was nintendo the first to do the 4-player, 2D fighter platformer? To me…. yes, yes they did and did it effectively and perfected it. Now some say and bring up old games before consoles were brought into the gaming scene, saying that those games did it first. Now certain youtube videos have games like the “outfoxies” and “yu yu hakusho makyo toitsusen” declaring that these are they first ever.

There lies a problem and some flaws in their theory. The outfoxies,  was an arcade game back in the 90’s developed and published by Namco. Remember Namco is work along side nintendo with the fourth installment of smash bros. Anyways, Some critics say that this game was the inspiration for smash bros. now if it was then kudo’s to them but the gameplay differs from smash bros. in many ways. smash has smash attacks, platforming, items and etc. outfoxies looks more like some shooter with fighting mechanics though its not completely. Games that look more like the outfoxies are Viewtiful joe redhot rumble, Dragonball Z. One piece. Naruto: D.O.N and those digimon whatever games with the health bars.

That’s where smash bros differ smash implemented percent that acts like health but actually isn’t. Now on to yu yu hakusho makyo toitsusen, if anyone is a fan or is familar of naruto Clash of ninja series then this is what yu yu hakusho games are more like. For someone (person will remain name-less) to say that, that game inspired nintendo to create smash bros. is crazy. when characters of smash bros are lined up before fighting and after their entrances they are in a straight line one in front of the other. whereas yu yu hakusho the are line up with two characters on each side of each other and across from each other. like the clash of ninja series (which is quite fun). Now to result with some knowledge from Sakarai. He said in a interview when brawl released what was his inspiration for make Super smash brothers in general. He said that the idea or inspiration came from ping pong, how the characters after a while start to fling around all crazy and silly like made him think of how a ball bounces around when you hit it hard enough. and personally I believe the creator of two of the most iconic things ever, Kirby and Super smash brothers.

My Final Thoughts: like I said above and as you taken the time to read above, I truely and honestly believe that playstation allstars battle royale will be a good game; with so many people, developers and gamers behind this game it will no doubt do well. Now will it do just as good as smash bros. or be better that’s another story for another day. I personally don’t think so (my opinion). I love Nintendo with a passion, and I like sony as well. mircosoft too; but this whole talk of this game and these systems are crazy. I cannot wait for the new Super smash bros. I know they will deliever some great content and who knows, maybe because this playstation allstars nintendo will out do even themselves. Sakarai already said  that this installment of smash bros. will be the most powerful one he ever developed yet. I’m not totally excited for playstation allstars but I’ll say I’m looking forward to it. I hope this has been somewhat informative to you. and to the Nintendo fans I can’t wait for the Wii U, it’s going to be awesome and we have 24 techincally 23 days left. So to all Thank you for reading and please leave all negative comments away.

Long time no post

I recently went to E3 and it was amazing. I met alot of cool people and developers. and course women. But the new games were awesome and Nintendo Wii U was even better (to me)

Apple project Phase 4: Alpha

Muramasa the demon blade

Case Study 7: There can only be one!

  

Game Title: Diddy Kong Racing

Developer(s): Rare Ltd.

Publisher(s): Nintendo

Genre: Racing

Platform: Nintendo 64

This game has good mechanic to be played on such a strange controller type. To some the fact that the controller was like that made it impossible to play this game (or any for that matter). But to most the controller was just a good fit for most of the N64 classics.

Mechanics:

A: To acelerate

B:Brake

C:Change interface view

Z:Shoot weapons

And the Joy-stick was made to control your racer

Case Study 7: Let the Menu’s do the talking!

Playstation 3: The interface of the ps3 is exactly like the interface of the psp. To me the menu seem a little dull at times unless you add a wall paper but in all their choices are alined really good and kinds of remines you of the ps2 (alittle) and that you’re playing a bigger verison of the psp.

Nintendo Wii: This interface is pretty good because of the fact that the controller resembles a t.v remote the blocks of content acts like channels when you filp through them. This menu also has a kid feel/look to alot of people, because of it only color and cartoony Mii’s (avatars) people don’t seem to be attracted to this menu as the others.

Xbox 360: This interface seems as if it appeals to everyone, (well anyone who likes 360). Over the years the 360 has had a good three or four new interface change and a new one on the way, this menu screen look/feels good to players of all ages.

Case Study #6: ICONS :)

Game Title: Gears Of War 3

Publisher: Microsoft Studios

Developers: Epic Games

Screen Shot 1:

Screen Shot 2:                                                                                                                                                                        

The light red represents an ally that’s on your team.  The Blue represents the enemy and vise versa if you were a gears instead of an locust. The yellow represents an member of your team to share ammo with. The Dark red represents a fallen ally in battle.

Case Study#6: Press PLAY to start…..

Game Title: Super Smash bros. (64)

Publisher: Nintendo

Developer: HAL Laboratory

Genre: Fighting

PlayTest Scenario: Group

Questionnaire pt1:

1: With the limited amount of characters, do you think we could of included more into the game?

2: Do you feel like the game stages are a good feel to the characters and how the interact with the stages?

3: Does this game feel as if it is a game of skill or a game of just-fun-to-play, if yes explain and if no explain?

4: Does this game provide a challenge to the player (you) in a sense of gameplay?

5: Super smash bros. uses a one button fighting system, How does this mechanic feel to you?

6: If this game were to switch with the likes of Capcom’s “Streetfighter series” would the mechanics for this game be a hit or miss?

7: With our development team we have made multiple ways of play in this game, which mode in smash brothers is needs inprovement and which does not?

8: Super smash brothers includes the likes of items, like red shells, bumpers, starmans and the hammer. Do you feel that these items are a good fit for the atmosphere of the game?

9: In smash bros, we allow our players to brush up on skills or unique ways of play. Do you feel, the AI is tough enough for new-comers entering the world of smash bros. and is the AI just as tough enough and willing to adapt to the skill and different gameplay of more advance players?

10: In the story mode each character follows the same path, at the end players face the warth of “Master Hand” the final boss. What do you think of this boss and is he just as tough as he “looks”?

Questionnaire pt2:

1: With the limited amount of characters, do you think we could of included more into the game? (1st)Maybe just a few more. (2nd)But that would throw the game off just a bit. (3rd)It would make the game even more exciting.

2: Do you feel like the game stages are a good feel to the characters and how the interact with the stages? (1st)the stages feel good.(2nd)some kind of bother me, but in a good way. (3rd)I like all of them.

3: Does this game feel as if it is a game of skill or a game of just-fun-to-play, if yes explain and if no explain? (1st)To me its a game of skill, because once you get good you can just destroy your opponent. (2nd)It’s a game of skill because there’s so many advance techniques to be learned and figured out. (3rd)In my opinion it’s both because anyone can play and its just a great party game, maybe one of the greatest. and the reason its skill because once all four players learn those skills it could be one exciting match to see.”

4: Does this game provide a challenge to the player (you) in a sense of gameplay? Yes (all three) (first playtester) it almost feels like they get hard sometimes or depending on the stage we go to.

5: Super smash bros. uses a one button fighting system, How does this mechanic feel to you? (1st) It feels good a lot better than some of the other fighters out. (2nd) agreed with the 1st. (3rd) Its different from other fighting games, other fighting games have to use a light, medium and heavy system that confuses me and makes me not want to play and get into the game’s mechanics.

6: If this game were to switch with the likes of Capcom’s “Streetfighter series” would the mechanics for this game be a hit or miss? Miss (1st and 3rd)  (2nd) maybe, because to see mario do a super jumo punch with the direction of a shuoyken would be pretty cool.

7: With our development team we have made multiple ways of play in this game, which mode in smash brothers is needs inprovement and which does not? None all the modes are really good. (all three)

8: Super smash brothers includes the likes of items, like red shells, bumpers, starmans and the hammer. Do you feel that these items are a good fit for the atmosphere of the game? (1st) Definitely. (2nd) The items in this game is too fun and funny. (3rd) I enjoy using the hammer to beat the crap out of people.

9: In smash bros, we allow our players to brush up on skills or unique ways of play. Do you feel, the AI is tough enough for new-comers entering the world of smash bros. and is the AI just as tough enough and willing to adapt to the skill and different gameplay of more advance players? (1st) the cpu’s are really tough and they seem like the only get tougher. (2nd) When I first played this the AI kicked my butt but when I got better I won some matches but overall they still kicked my butt. (3rd) At first the are almost unbeatable but after a while of playing against them everyday they get easier, but if you play then stop for a long period of time they’ll be unbeatable again.

10: In the story mode each character follows the same path, at the end players face the warth of “Master Hand” the final boss. What do you think of this boss and is he just as tough as he “looks”? (1st) He scared me when I firsted fought him but I eventually beat him… it just took several trys. (2nd) I had a good and hard time fighting master hand, he’s tough but he doesn’t look that tough though, I mean he’s a floating white glove. (3rd) He’s really hard to beat especially when he mixes his moves/combos up and confuses you. and he looks tough to beat to be a hovering glove out of thin air.

Analysis: With my three playtesters, playing super smash bros. (64) on both systems the nintendo 64 and nintendo wii, they seen to like and enjoy the fun and exciting gameplay of super smash brothers with all its cartoony ways.

Apple Project: Phase 3: Mock ups

       

Apple Project: Phase 2: Black Boxes